Recycle Rush is a recycling-themed game played by two Alliances of three robots each. Robots
score points by stacking totes on scoring platforms, capping those stacks with recycling containers, and
properly disposing of pool noodles, representing litter. In keeping with the recycling theme of the game,
all game pieces used are reusable or recyclable by teams in their home locations or by FIRST® at the
end of the season.
Each Alliance competes on their respective 26 ft. by 27 ft. side of the playing field. Each match begins
with a 15-second Autonomous Period in which robots operate independently of their drivers. During this
period, robots attempt to earn points by moving themselves, their yellow totes, and their recycling
containers into the area between the scoring platforms, called the Auto Zone.
During the remaining two minutes and 15 seconds of the match, called the Teleop Period, robots are
controlled remotely by student drivers located behind the walls at the ends of the field. Teams on an
Alliance work together to place as many totes on their white scoring platforms as possible. Alliances earn
additional points for recycling containers placed on the scored totes, with containers at greater height
earning more points.
Alliances also earn points for disposing of their litter in their Landfill Zone near the center of the field, or
placing litter in or on scored recycling containers. Alliances that leave litter unprocessed on their side of
the field at the end of the match, not in scoring position, will add points to the score of the other Alliance.
Alliances have an opportunity to earn Coopertition points by coordinating with the other Alliance in the
match. Coopertition points are awarded if, at some point in the match, there are at least four yellow totes
on the step simultaneously. Coopertition points are doubled if the Alliances arrange at least four of those
yellow totes in a single stack on the step.
Anticipation for the 2014 FRC Game was building as the minutes countdown till Kick-Off. Whispers are hushed as the video via NASA finally appeared on screen. The long introduction only added to the impatience of the Hammerheads. Until finally, the big game was revealed: Aerial Assist.
It turned out that the game would be based on shooting the ball through the air and a point system based on assists among the robots of the alliances, much like basketball and volleyball. Aerial Assist is played on a rectangular field divided into 3 zones, red and blue for the alliances and the white in the center. The alliance stations complete the ends of the field, where there are 3 players for each of the robots in an alliance. In addition to the stations, there are 2 human player areas on the edges in each area of the field An elevated truss is found in the middle separating the 2 sides. Goals are found in the corners of the field and 2 high goals are found above on the opponent's alliance walls.
2 minutes and 30 seconds are allowed for each match. A match starts off with the AUTO Period for the 1st 10 seconds, TELEOP for the remaining 2 minutes and 20 seconds. Each alliance starts with 3 balls, but pedestals to show scoring will only be illuminated when all 3 balls are scored, effectively reducing the amount of balls to 1 each. When balls are ejected from the field or rendered unusable, the original or a new ball will be given to human player, who would put it into play on the field.
Points are awarded every single time a cycle is complete, which consists of retrieving the ball from the pedestal, putting it into action, scoring into a goal, and then returning the ball to the pedestal.